STARFIGHTER STATISTICS:     IMPERIAL STARFIGHTERS



If you notice any ships that are missing from this list, I hope you would Mail Me and tell me what I am missing and either what it's stats are or where I might find them, if you know one.

STAR FIGHTERS

STARFIGHTERS

A-9 Vigilance Interceptor

Craft: Kuat Drive Yards A-9 Vigilance Interceptor
Type: Territorial defense interceptor
Scale: Starfighter
Length: 7.4 meters
Skill: Starfighter piloting: A-9
Crew: 1
Crew Skill: Starfighter piloting 4D+2, starship gunnery 4D+1
Cargo Capacity: 55 kilograms
Consumables: 1 day
Manuverability: 4D+1
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 2D+2
Sensors:

Passive: 10/1D
Scan: 35/2D+1
Search: 60/3D+1
Focus: 3/4D
Weapons:
Two Heavy Turbolaser Cannons
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D when fire linked)

Incom I-7 Howlrunner

Craft: Income I-7 "Howlrunner"
Type: Multi-enviroment attack fighter
Scale: Starfighter
Length: 11.4 meters
Skill: Starfighter Piloting: I-7
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1
Cargo Capacity: 80 kilograms
Consumables: 2 days
Manuverability: 3D+1
Space: 9
Atmosphere: 450; 1300 kmh
Hull: 4D
Sheilds: 1D+1
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 55/2D
Focus: 3/3D
Weapons:
Two Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2

TIE Starfighter

Craft: Sienar Fleet Systems TIE
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
1 Double Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D

TIE/fc Starfighter

Craft: Sienar Fleet Systems TIE/fc
Type: Fire control starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:

Passive: 30/0D
Scan: 40/1D
Search: 80/3D+2
Focus: 6/4D
Weapons:
1 Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Capsule:The TIE/fc variant is primarily used to improve the fire effectiveness of long-range capital ship guns, although its secondary purpose is to improve fire accuracy of other TIE models. Other TIEs are used to lining up their own targets, while capital ship guns constantly rely on sensor information from a variety of sources. The fire controler in the TIE/fc uses a target-designating sensor to guide precision shots, known as "painting" or "illuminating" a target.
The TIE/fc improves the fire control of another capital ship gunner by +2D, or a starfighter gunner by +1D. The TIE/fc must make a search scan of the designated target - a Moderate sensors skill difficulty, modified by circumstance and the TIE/fc's search value of 3D+2 - and be within sensor search range(80 units). Target acquisition can be dodged as if it were enemy fire. The improved fire control has no effect on the firing gun's range. Only one target can be painted and one gun guided at a time. New targets can be acquired and different guns guided in any round, as actions.
The TIE/fc is also one of the most maneuverable fighters in the series, which can be a nasty shock to Alliance pilots used to having the maneuvering edge. The TIE/fc is 20 percent slower than the TIE/ln, but the considerable range of its sensors helps make up the difference.

TIE/gt Starfighter

Craft: Sienar Fleet Systems TIE/gt
Type: Ground-targeting starfighter/bomber
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 10 metric tons
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 2D
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
1 Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Concussion Missile Launcher
Fire Arc: Front
Skill: Starship gunnery: concussion missiles
Fire Control: 1D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 8D
Capsule: The TIE/gt is being replaced in the Imperial arsenal by the TIE bomber, but it is still in widespread use, especially in low-priority deployments. Precise targeting is achieved through the use of TIE/fc fighters, but most large structures can be destroyed without aid. The usual payload is 12 concussion missiles, but the missile launcher can also handle other specially packed payloads, including six proton torpedoes, 18 air-deployed mines, two cluster bombs, and, in unusual cases, 20,000 plastic leaflets.

TIE/ln Starfighter

Craft: Sienar Fleet Systems TIE/ln
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Two Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

Super TIE/In

Craft: Customized Sienar Fleet Systems TIE/In
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 3D
Cargo Capacity: 55 kilograms
Consumables: 2 days
Maneuverability: 2D+2
Space: 11
Atmosphere: 435; 1250 kmh
Hull: 2D
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
Two Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D

TIE/rc Starfighter

Craft: Sienar Fleet Systems TIE/rc
Type: Reconnaissance starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:

Passive: 30/1D
Scan: 60/2D
Search: 90/3D
Focus: 6/4D
Weapons:
1 Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2

TIE/sh

Craft: Sienar Fleet Systems TIE shuttle
Type: Priority personnel shuttle
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Passengers: 2
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:

Passive: 20/0D
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Weapons:
1 Laser Cannon
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Capsule: This TIE variant is a specialized priority shuttle, used to quickly ferry command rank officers or other priority cargo ship-to-ship. Although not intended for combat, the TIE shuttle is able to protect its important passengers. There is typically one TIE shuttle on each ship in a line carrying TIE fighters. Lower ranking officers use other shuttles and higher ranking flag officers usually use the larger Lambda-class shuttle.

TIE Bomber

Craft: Sienar Fleet Systems TIE Bomber
Type: Dedicated light space bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Missile weapons 4D+1, starfighter piloting 4D, starship gunnery 5D
Cargo Capacity: 15 metric tons(bomb bay)
Consumables: 2 days
Cost: 150,000(new), 75,000(used)
Space: 6
Atmosphere: 295; 850 kmh
Hull: 4D+1
Sensors:

Passive: 20/0D
Scan: 35/1D
Search: 50/2D
Focus: 3/2D+2
Weapons:
2 Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Concussion Missiles(16 carried)
Fire Arc: Front
Skill: Missile weapons: concussion missiles
Fire Control: 3D+2
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5 km
Damage: 9D

TIE Interceptor

Craft: Sienar Fleet Systems' TIE Interceptor
Type: Space superiority starfighter
Scale: Starfighter
Length: 9.6 meters
Skill: Starfighter piloting: TIE Interceptor
Crew: 1
Crew Skill: Starfighter piloting: 5D, starship gunnery 4D+2, starship shields 4D
Passengers: None
Cargo Capacity: 75 kg, .3 cubic meters
Consumables: 2 days
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1250 kmh
Hull: 3D
Shields: None (Pre-Endor), 2D (Post-Endor)
Sensors:

Passive: 25/1D
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Weapons:
Four Laser Cannons (fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2km/2.5 km
Damage: 6D

TIE/D Automated Fighter

Craft: Sienar TIE/D Automated Starfighter
Type: Multi-environment automated attack fighter
Scale: Starfighter
Length: 6.1 meters
Crew: None(fully automated droid brain)
Consumables: 1 Day
Cost: 170,000 credits
Maneuverability: 2D+1
Space: 10
Atmosphere: 450; 1,300 kmh
Hull: 3D
Sensors:

Passive: 20/1D
Scan: 25/1D+2
Search: 40/2D
Focus: 2/3D
Weapons:
Two Laser Cannons(fire-linked)
Fire Arc: Front
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2

Droid Brain

DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
Starfighter piloting 2D+2, starship gunnery 3D
PERCEPTION 1D
Search 4D
TECHNICAL 1D

TIE Advanced

Craft: Sienar Fleet Systems' TIE/ad
Type: Space superiority fighter
Scale: Starfighter
Length: 6.4 meters
Skill: Starship piloting: TIE
Crew: 1
Crew Skill: Astrogation 4D, starfighter piloting 5D+2, starship gunnery 4D, starship shields 4D+1
Cargo Capacity: 70 kilograms, .275 cubic meters
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneverability: 5D
Space: 15
Atmosphere: 515; 1450 kmh
Hull: 3D
Shields: 2D
Sensors:

Passive: 25/1D+1
Scan: 40/2D
Search: 60/3D+2
Focus: 4/4D
Weapons:
4 Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 General Purpose Warhead Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for rockets and bombs
Atmosphere Range: 50-500/1/5 km if a missile, 30-100/300/700 if a torpedo
Damage:
9D if a concussion missile or proton torpedo is used
10D if a heavy rocket is used
11D if a heavy proton bomb is used.

Can also be equiped with a tractor beam with the following stats:
Tractor Beam
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-8/15/20
Atmosphere Range: 100-800/1.5/2 km
Damage: 5D

TIE Defender

Craft: Sienar Fleet Systems' TIE Defender
Type: Multi-role starfighter
Scale: Starfighter
Length: 7.2 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Astrogation 4D, sensors 4D+2, starfighter piloting 6D, starship gunnery 5D, starship shields 4D
Cargo Capacity: 200 kilograms (can be modified depending on missions)
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 6D
Space: 17
Atmosphere: 520; 1,550 kmh
Hull: 4D
Shields: 2D
Sensors:

Passive: 30/0D
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
Weapons:
4 Laser Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D
2 Ion Cannons(fire linked)
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
2 General Purpose Warhead Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 for missiles and torpedoes, 1/2/5 for rockets and bombs
Atmosphere Range: 50-500/1/5 km for missiles, 30-100/300/700 for torpedoes
Damage: 9D for concussion missiles or proton torpedoes, 10D for heavy rockets, 11D for heavy proton bombs

Can also be equiped with a tractor beam with the following stats:
Tractor Beam
Fire Arc: Front
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-8/15/20
Atmosphere Range: 100-800/1.5km/2 km
Damage: 5D


Here's a little copyright thing I need to include, that's what WEG told me. So here it is.

�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization


Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)


REBEL CAPITAL SHIPS     REBEL STARFIGHTERS
IMPERIAL CAPITAL SHIPS     IMPERIAL STARFIGHTERS

OTHER CAPITAL SHIPS     OTHER STARFIGHTERS

MILITARY TRANSPORTS     BULK TRANSPORTS     FREIGHTERS
OTHER TRANSPORTS

SPACE STATIONS


Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]