If you notice any ships that are missing from this list, I hope you would
Mail Me and tell me what I am
missing and either what it's stats are or where I might find them, if you
know one.
STAR FIGHTERS
STARFIGHTERS
A-9 Vigilance Interceptor
Craft: Kuat Drive Yards A-9 Vigilance Interceptor
Incom I-7 Howlrunner
Craft: Income I-7 "Howlrunner"
TIE Starfighter
Craft: Sienar Fleet Systems TIE
TIE/fc Starfighter
Craft: Sienar Fleet Systems TIE/fc
TIE/gt Starfighter
Craft: Sienar Fleet Systems TIE/gt
TIE/ln Starfighter
Craft: Sienar Fleet Systems TIE/ln
Super TIE/In
Craft: Customized Sienar Fleet Systems TIE/In
TIE/rc Starfighter
Craft: Sienar Fleet Systems TIE/rc
TIE/sh
Craft: Sienar Fleet Systems TIE shuttle
TIE Bomber
Craft: Sienar Fleet Systems TIE Bomber
TIE Interceptor
Craft: Sienar Fleet Systems' TIE Interceptor
TIE/D Automated Fighter
Craft: Sienar TIE/D Automated Starfighter
TIE Advanced
Craft: Sienar Fleet Systems' TIE/ad
TIE Defender
Craft: Sienar Fleet Systems' TIE Defender
�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization
OTHER CAPITAL SHIPS
OTHER STARFIGHTERS
MILITARY TRANSPORTS
BULK TRANSPORTS
FREIGHTERS
Type: Territorial defense interceptor
Scale: Starfighter
Length: 7.4 meters
Skill: Starfighter piloting: A-9
Crew: 1
Crew Skill: Starfighter piloting 4D+2, starship gunnery 4D+1
Cargo Capacity: 55 kilograms
Consumables: 1 day
Manuverability: 4D+1
Space: 12
Atmosphere: 450; 1,300 kmh
Hull: 2D+2
Sensors:
Passive: 10/1D
Weapons:
Scan: 35/2D+1
Search: 60/3D+1
Focus: 3/4D
Two Heavy Turbolaser Cannons
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D (6D when fire linked)
Type: Multi-enviroment attack fighter
Scale: Starfighter
Length: 11.4 meters
Skill: Starfighter Piloting: I-7
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1
Cargo Capacity: 80 kilograms
Consumables: 2 days
Manuverability: 3D+1
Space: 9
Atmosphere: 450; 1300 kmh
Hull: 4D
Sheilds: 1D+1
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 55/2D
Focus: 3/3D
Two Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D+2
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
1 Double Laser Cannon
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Type: Fire control starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 3D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
Passive: 30/0D
Weapons:
Scan: 40/1D
Search: 80/3D+2
Focus: 6/4D
1 Laser Cannon
Capsule:The TIE/fc variant is primarily used to improve the fire effectiveness of long-range capital ship guns, although its secondary purpose is to improve fire accuracy of other TIE models. Other TIEs are used to lining up their own targets, while capital ship guns constantly rely on sensor information from a variety of sources. The fire controler in the TIE/fc uses a target-designating sensor to guide precision shots, known as "painting" or "illuminating" a target.
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
The TIE/fc improves the fire control of another capital ship gunner by +2D, or a starfighter gunner by +1D. The TIE/fc must make a search scan of the designated target - a Moderate sensors skill difficulty, modified by circumstance and the TIE/fc's search value of 3D+2 - and be within sensor search range(80 units). Target acquisition can be dodged as if it were enemy fire. The improved fire control has no effect on the firing gun's range. Only one target can be painted and one gun guided at a time. New targets can be acquired and different guns guided in any round, as actions.
The TIE/fc is also one of the most maneuverable fighters in the series, which can be a nasty shock to Alliance pilots used to having the maneuvering edge. The TIE/fc is 20 percent slower than the TIE/ln, but the considerable range of its sensors helps make up the difference.
Type: Ground-targeting starfighter/bomber
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 10 metric tons
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 1D
Space: 4
Atmosphere: 280; 800 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
1 Laser Cannon
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2Concussion Missile Launcher
Capsule: The TIE/gt is being replaced in the Imperial arsenal by the TIE bomber, but it is still in widespread use, especially in low-priority deployments. Precise targeting is achieved through the use of TIE/fc fighters, but most large structures can be destroyed without aid. The usual payload is 12 concussion missiles, but the missile launcher can also handle other specially packed payloads, including six proton torpedoes, 18 air-deployed mines, two cluster bombs, and, in unusual cases, 20,000 plastic leaflets.
Skill: Starship gunnery: concussion missiles
Fire Control: 1D
Space Range: 1-2/8/15
Atmosphere Range: 100-200/800/1.5 km
Damage: 8D
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Two Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Type: Space superiority starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 3D
Cargo Capacity: 55 kilograms
Consumables: 2 days
Maneuverability: 2D+2
Space: 11
Atmosphere: 435; 1250 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
Two Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Type: Reconnaissance starfighter
Scale: Starfighter
Length: 6.3 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Sensors 4D+2, starfighter piloting 4D+1, starship gunnery 4D
Cargo Capacity: 65 kg
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Sensors:
Passive: 30/1D
Weapons:
Scan: 60/2D
Search: 90/3D
Focus: 6/4D
1 Laser Cannon
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Type: Priority personnel shuttle
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Starfighter piloting 4D+1, starship gunnery 4D
Passengers: 2
Cargo Capacity: 1 metric ton
Consumables: 2 days
Cost: Not available for sale
Maneuverability: 2D
Space: 8
Atmosphere: 365; 1,050 kmh
Hull: 2D
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 60/2D
Focus: 3/3D
1 Laser Cannon
Capsule: This TIE variant is a specialized priority shuttle, used to quickly ferry command rank officers or other priority cargo ship-to-ship. Although not intended for combat, the TIE shuttle is able to protect its important passengers. There is typically one TIE shuttle on each ship in a line carrying TIE fighters. Lower ranking officers use other shuttles and higher ranking flag officers usually use the larger Lambda-class shuttle.
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 2D+2
Type: Dedicated light space bomber
Scale: Starfighter
Length: 7.8 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Missile weapons 4D+1, starfighter piloting 4D, starship gunnery 5D
Cargo Capacity: 15 metric tons(bomb bay)
Consumables: 2 days
Cost: 150,000(new), 75,000(used)
Space: 6
Atmosphere: 295; 850 kmh
Hull: 4D+1
Sensors:
Passive: 20/0D
Weapons:
Scan: 35/1D
Search: 50/2D
Focus: 3/2D+2
2 Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3DConcussion Missiles(16 carried)
Skill: Missile weapons: concussion missiles
Fire Control: 3D+2
Space Range: 1/3/7
Atmosphere Range: 50-500/1/5 km
Damage: 9D
Type: Space superiority starfighter
Scale: Starfighter
Length: 9.6 meters
Skill: Starfighter piloting: TIE Interceptor
Crew: 1
Crew Skill: Starfighter piloting: 5D, starship gunnery 4D+2, starship shields 4D
Passengers: None
Cargo Capacity: 75 kg, .3 cubic meters
Consumables: 2 days
Maneuverability: 3D+2
Space: 11
Atmosphere: 435; 1250 kmh
Hull: 3D
Shields: None (Pre-Endor), 2D (Post-Endor)
Sensors:
Passive: 25/1D
Weapons:
Scan: 40/2D
Search: 60/3D
Focus: 4/3D+2
Four Laser Cannons (fire linked)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2km/2.5 km
Damage: 6D
Type: Multi-environment automated attack fighter
Scale: Starfighter
Length: 6.1 meters
Crew: None(fully automated droid brain)
Consumables: 1 Day
Cost: 170,000 credits
Maneuverability: 2D+1
Space: 10
Atmosphere: 450; 1,300 kmh
Hull: 3D
Sensors:
Passive: 20/1D
Weapons:
Scan: 25/1D+2
Search: 40/2D
Focus: 2/3D
Two Laser Cannons(fire-linked)
Skill: Starship gunnery
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D+2Droid Brain
DEXTERITY 1D
KNOWLEDGE 1D
MECHANICAL 1D
Starfighter piloting 2D+2, starship gunnery 3D
PERCEPTION 1D
Search 4D
TECHNICAL 1D
Type: Space superiority fighter
Scale: Starfighter
Length: 6.4 meters
Skill: Starship piloting: TIE
Crew: 1
Crew Skill: Astrogation 4D, starfighter piloting 5D+2, starship gunnery 4D, starship shields 4D+1
Cargo Capacity: 70 kilograms, .275 cubic meters
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneverability: 5D
Space: 15
Atmosphere: 515; 1450 kmh
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/1D+1
Weapons:
Scan: 40/2D
Search: 60/3D+2
Focus: 4/4D
4 Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D2 General Purpose Warhead Launchers
Fire Arc: Front
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 for missile and torpedoes, 1/2/5 for rockets and bombs
Atmosphere Range: 50-500/1/5 km if a missile, 30-100/300/700 if a torpedo
Damage:
10D if a heavy rocket is used
11D if a heavy proton bomb is used.Can also be equiped with a tractor beam with the following stats:
Tractor Beam
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-8/15/20
Atmosphere Range: 100-800/1.5/2 km
Damage: 5D
Type: Multi-role starfighter
Scale: Starfighter
Length: 7.2 meters
Skill: Starfighter piloting: TIE
Crew: 1
Crew Skill: Astrogation 4D, sensors 4D+2, starfighter piloting 6D, starship gunnery 5D, starship shields 4D
Cargo Capacity: 200 kilograms (can be modified depending on missions)
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Maneuverability: 6D
Space: 17
Atmosphere: 520; 1,550 kmh
Hull: 4D
Shields: 2D
Sensors:
Passive: 30/0D
Weapons:
Scan: 50/1D
Search: 75/2D
Focus: 4/4D+1
4 Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 6D2 Ion Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 4D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D2 General Purpose Warhead Launchers
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7 for missiles and torpedoes, 1/2/5 for rockets and bombs
Atmosphere Range: 50-500/1/5 km for missiles, 30-100/300/700 for torpedoes
Damage: 9D for concussion missiles or proton torpedoes, 10D for heavy rockets, 11D for heavy proton bombsCan also be equiped with a tractor beam with the following stats:
Tractor Beam
Skill: Starship Gunnery
Fire Control: 2D
Space Range: 1-8/15/20
Atmosphere Range: 100-800/1.5km/2 km
Damage: 5D
Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)
REBEL CAPITAL SHIPS
REBEL STARFIGHTERS
IMPERIAL CAPITAL SHIPS
IMPERIAL STARFIGHTERS
OTHER TRANSPORTS
Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]